Mercurial Kata Master2

Basics

 * Name: Mercurial Kata Master
 * Concept: Odd Duck Kung Fu Exalt
 * Caste: Moonsilver Alchemical
 * Motivation: Master Martial Arts and use them as a Catalyst for mass enlightenment of the populat.
 * Positive intimacies: Autochton (Daddy!), Rats (Best Friends!), Girls(Pretty!)
 * Negative intimacies:
 * Anima: 
 * Experience: /

Background
Background goes here

Personality
Personality goes here

Appearance
Appearance goes here

Attributes
Strength ●●  ●(    ●  )   Charisma     ●●  ●      Perception   ●●● Dexterity ●●●●●( ●)  Manipulation ●●       Intelligence ●● Stamina  ●●●●  ● (  ●)  Appearance   ●●●      Wits         ●●●

Abilities
Archery           Integrity     ●     ●       Craft                Athletics  ●    ●        Bureaucracy Martial Arts ●    ●      ●        ●     Performance         Investigation       Awareness ●  ●       Linguistics Melee             Presence      ●    ●      Lore          ●●     Dodge      ●    ●      ●        ●        Ride Thrown            Resistance    ●  ●      Medicine             Larceny            Sail        ● ● War               Survival     ●  ●     Occult               Stealth            Socialize

Languages
Autochtonian

Specialties
I have no specialties

Backgrounds
Class:    ●●● Savant:   ●●● Eidolon:  ●●● Artifact: ●●● ●  ●

Charms-Arrays
General Charm Slots: 4

Dedicated Charm Slots: 5

Installed
Stand-Alone Modules: [General] Perfected Lotus Matrix [2m] Auxiliary Essence [-] - permanent Auxiliary Essence [-] - permanent Subcutaneous armor [1m] - permanent, Stackable [Dedicated] Subcutaneous armor [1m] - Permanent, Stackable fourth stamina Augmentation [1m] - Permanent Fourth Strength Augmentation [1m] - Permanent Fourth Dexterity Augmentation [1m] - Permanent

Panoply
None

Essence
Essence: ●●

Regeneration: 0/h when active, 4/h when relaxed, 8/h when sleeping

Personal Essence Pool: 1/1

Peripheral Essence Pool: 1/1

Committed Essence:

Willpower
Willpower: ●●●●●

Temporary: 5/5

Virtues
Virtues:

Compassion ●● Conviction ●● ● Temperance ●● Valor     ●●  ● Clarity: □□□□□ □□□□□

Clarity Effects: 

Inventory
Example ●●●●● Powered by: Elemental Core 3 Soak: +12L/12B                         Hardness: 9L/9B Mobility: -0                           Fatigue: 1 Attune: 10

Example ●●● Speed 5                                Rate 3 Accuracy +2                            Range 90 Damage +3L (+6L when used in melee)    Attune 5 Never strikes unintended targets, botches count as normal failures

Elemental Cores & Essence Capacitors
Example Elemental Core ●●● Type: Starmetal Location: Filler

Combat
Dodge DV: (Dex+dodge+Ess)/2, round up Dodge MDV: (Will+integ+Ess)/2, round down Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B) Pierced: 0A/0L/0B (Add half from armor and full from stamina.) Hardness: 0A/0L/0B (armor only)

Attacks
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)

Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)

Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health
□ -0

□ -1

□ -1

□ -2

□ -2

□ -4

□ Incapacitated

□ Dying