Enervated Prognosticator

Basics

 * Name: Enervated Prognosticator
 * Concept: Long-range planner.
 * Caste: Starmetal
 * Motivation: Improve the state of live for all of Autochthonia.
 * Positive intimacies: Autochthon, Loran, People of Autochthonia, People of Loran
 * Negative intimacies: The Void
 * Anima: A blue fog of steam, shot through with multicolored lightning.
 * Experience: 0/260

Background
Enervated Prognosticator was one of a number of Alchemicals exalted around 2 months ago in the Patropolis of Loran. While the others of her initial assembly focused on combat, Foresight focused on long-range planning. After collating data together with Loran (through its avatar), based on her extensive memories of past lives (stretching back to creation) and Loran's personal memories (as well as all archived observations by its people), she and Loran came to a worrisome tenative conclusion. The data, of course, may not be all there, but the prognosis was that in 10-50 years, if nothing is done to reverse the expansion of the Void into Autochthon's body, it would be beyond saving by any methods known to the patropolis of Loran. Thus, when the call for alchemicals to aid in a plan came forth, Bearer, along with an avatar of Loran, came before the Tripartite Assembly to request that she be sent. Her other duties had largely been planned for the next few months, and her other work (within the hydroponics charm that had recently been installed) was not entirely crucial at the moment, and had already promised a surplus if her plans were followed.

Enervated Prognosticator is very worried about the state of Autochthon, and about the survival of the people who live inside him. In her mind, the two are intertwined to such a level that they are not truly seperable, however, she prefers to aid the component that is not beyond her comprehension most of the time.

Appearance
EP in short and rather unimposing in appearance, other than her latticework of circuitry around her head, pneumatic ligands and voice modulator, from the permanent charms she never removes.

Attributes
Strength ●●       Charisma     ●●●      Perception   ●●● Dexterity ●●●(●)  Manipulation ●●●●●(●) Intelligence ●●●●●(●) Stamina  ●●       Appearance   ●●       Wits         ●●●●(●)

Abilities
The dots are placeholders, remove them, foo' 

Alchemical Block Archery           Integrity   ●     Craft         ●●●   Athletics ●     Bureaucracy ●● Martial Arts ●●●  Performance       Investigation ●●●   Awareness ●     Linguistics ● Melee             Presence    ●     Lore          ●●●   Dodge     ●     Ride Thrown            Resistance        Medicine      ●●    Larceny         Sail        ● War               Survival    ●     Occult        ●●    Stealth         Socialize   ●●

Craft (Genesis) ●●

Languages: Autochtonian, Old Realm

Craft: Air, Wood, Fire.

Backgrounds
Class: ●●● Savant: ●● Artifact: ●●●● Charms: ●● Eidolon: ●●●●●

Charms-Arrays
Martial Arts Sight of Mog - 3m, Simple, Combo-Basic

Charm Slots
4 General

4 Dedicated

1 Permanent

Installed
Stand-Alone Modules: Perfected Lotus Matrix [2m] - Permanent (dedicated slot sacrificed) 4th Intellegence Augmentation[1m] - Permanent, Obvious, Stackable 4th Manipulation Augmentation [1m] - Permanent, Obvious, Stackable 4th Wits Augmentation [1m] - Permanent, Obvious, Stackable 4th Dexterity Augmentation [1m] - Permanent, Obvious, Stackable Anticipatory Simulation Processor [1m] - 1-3m, Reflexive (Step 2), Combo-OK, Internal Strain-Resistant Chassis Modification [1m] - Permanent Auxillary Essence Storage Unit [1m] - Permanent, Internal, Stackable 5th Intelligence Augmentation [1m] - 3m, 1wp on first activation, Simple (5), Obvious, Stackable Panoply

Stand-Alone Modules: Fluidic Impeller Drive [1m] - 2m, Simple (3), Combo-OK, Obvious

Essence
Essence: ●● Regeneration: 6/hr active, 10/hr relaxed, 14/hr sleeping.

Personal Essence Pool: 1/11 Peripheral Essence Pool: 23/41

Committed Essence: 10 (charms) 18 (artifacts)

Willpower
Willpower: ●●●●● Temporary: 5/5

Virtues
Virtues:

Compassion ●●● Conviction ●● Temperance ●●● Valor     ●●

Clarity: □□□□□ □□□□□ Clarity Effects: 

Inventory
Artifacts: Starmetal Gauntlets of Distant Touch (●●●), attune 4, for 3 more motes allows manipulation of objects (including MA attacks) out to (Essencex3) yards.

Starmetal Discrete Essence Armor (●●), Soak 5, Hardness 3, Attune 5, -1 external penalty to damage rolls.

Precision Goggles (●●)

Autolabe (●●)

Elemental Cores & Essence Capacitors
Magnetic Metrocore (●)

Quickmouth Apparatus (●●)

Combat
Dodge DV: 4 Dodge MDV: 4 Soak: 5A/6L/7B Pierced: 3A/4L/5B Hardness: 3A/3L/3B

Attacks
Clinch (Speed 6, Accuracy +1, Damage +3B, Parry DV -, Rate 1, Tags C, N, P) Kick (Speed 5, Accuracy +1, Damage +6B, Parry DV -2, Rate 2, Tags N) Punch (Speed 5, Accuracy +2, Damage +3B, Parry DV +2, Rate 3, Tags N)

Health
□ -0 □□□□ -1 □□□ -2 □□ -4 □ Incapacitated □□ Dying

Advancement
XP gained: 5 xp character sheet, 5 xp background. XP spent:

Atributes:
Favored: Charisma, Perception, Wits

120 spent initial

Abilities:
75 spent initial

Craft 2-3: 4 xp

Presence 1: 3 xp

82 spent overall

Virtues:
24 spent initial

Charms:
Refund: 2 xp for Perfected Lotus Matrix

Sight of Mog: 11 xp.

4 xp for extra dedicated Slot

13 spent overall

Backgrounds:
Eidolon 2-5: 15 xp

Savant 1-3: 6 xp

21 spent overall

Shopping list
Next up: Essence 3, possibly more combat-helpful charms.