Chargen

(Italicized text is just a comment, don't keep it in your sheet.) Template from

Basics
(Write experience points as "unspent / total", plx.)
 * Name:
 * Concept:
 * Caste:
 * Motivation:
 * Positive intimacies:
 * Negative intimacies:
 * Anima:
 * Experience: /

Background
(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance
(What other people see when they look at your character.)

Attributes
Strength ●        Charisma     ●        Perception   ● Dexterity ●       Manipulation ●        Intelligence ● Stamina  ●        Appearance   ●        Wits         ●

Abilities
The dots are placeholders, remove them, foo' 

Alchemical Block Archery     ●     Integrity   ●     Craft         ●     Athletics ●     Bureaucracy ● Martial Arts ●    Performance ●     Investigation ●     Awareness ●     Linguistics ● Melee       ●     Presence    ●     Lore          ●     Dodge     ●     Ride        ● Thrown      ●     Resistance  ●     Medicine      ●     Larceny   ●     Sail        ● War         ●     Survival    ●     Occult        ●     Stealth   ●     Socialize   ●

Craft (War) ● Craft (Pandemonium) ●

Languages: Autochtonian

Specialties
(Write your specialties here, if any.)

Backgrounds
Background 1: ● Background 2: ● Background 3: ●

Installed
Stand-Alone Modules: Placeholder charm 1[1m] - 5m, simple, instant Placeholder charm 2[2m] - 1m 1wp, reflexive, combo-ok

Array name: Glorious Placeholder [3m] Placeholder charm 1 - 5m, simple, instant Placeholder charm 2 - 1m 1wp, reflexive, combo-ok

Panolpy
Stand-Alone Modules: Placeholder charm 1[1m] - 5m, simple, instant Placeholder charm 2[2m] - 1m 1wp, reflexive, combo-ok

Array name: Glorious Placeholder [3m] Placeholder charm 1 - 5m, simple, instant Placeholder charm 2 - 1m 1wp, reflexive, combo-ok

Essence
Essence: ●●

Regeneration: (Twice the rating of your Elemental Core(s), Essence Capacitator(s) and/or Hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)

Personal Essence Pool: /

Peripheral Essence Pool: /

Committed Essence:

(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower
Willpower: ●

Temporary: 1/1

Virtues
Virtues:

Compassion ● Conviction ● Temperance ● Valor     ●

Clarity: □□□□□ □□□□□

Clarity Effects: 

Inventory
(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)

Elemental Cores & Essence Capacitors
(List your elemental cores, essence capacitors and such here. For Elemental Cores, also describe the Patropolis it comes from. In case we ever get to Creation, Manses and Hearthstones go here too)

Combat
Dodge DV: (Dex+dodge+Ess)/2, round up

Dodge MDV: (Will+integ+Ess)/2, round down

Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)

Pierced: 0A/0L/0B (Add half from armor and full from stamina.)

Hardness: 0A/0L/0B (armor only)

Attacks
(example:)

Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)

Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)

Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health
□ -0

□ -1

□ -1

□ -2

□ -2

□ -4

□ Incapacitated

□ Dying

(one Dying level per dot of Stamina)

Advancement
(It's helpful if you write down how you spent your BP and XP.)

Shopping list
(It's also helpful (but optional) if you write out charms you intend to buy.)