Artifacts

Artifacts - Houseruled
Below, you'll find an assortment of houseruled Artifacts, their costs and their descriptions. Feel free to contact the ST if you want to design your own.

Advanced Scrying Aparatus ●●●●
Starmetal - Steam Core This purplish blue translucent lens is covered in an inward spiraling pattern Old Realm, describing Essence Flows in the Great Maker's Body. Whenever this lens is fed 3 motes and placed in front of an eye, either in its own holder or as part of another visual artifact or charm, the following effects manifest:


 * The user can scry audio and sight up to 1 mile away.
 * The user decides if Essence Sight is on or off when he feeds the lens three motes. This can be changed during operation as a dice-less Misc. Action.
 * The user can focus on both the scryed location and his own situation, though he incurs a cumulative -1 penalty per sense transferred (Essence Sight counts as Sight for this).
 * The lens has three modes: Focus on Scyred, Focus on Self, Split Focus. Switching between these modes is a reflexive action.
 * When not in Split Focus, the user counts as Deaf and Blind for the other location.
 * This Core can be attuned to for 1 motes, this negates the 3m activation cost.
 * Whenever this core is active (always when attuned), it counts as an elemental core of half its rating for the purpose of essence regeneration.
 * For 1 xp, a lens-holder can be added to most Visual charms.

Thrice-Aligned Pistol Crossbow ●● for one, ●●● for a matched pair
Originally developped in conjuction with the Axiomatic Pistoleer martial arts style, these pistol crossbows feature a stock carved from an extremely hard black jade and soulsteel alloy, which gives these crossbows a dull midnight blueish black hue, and bow arms made of moonsilver and adamant laminate. Thrice-Aligned Pistol Crossbows have a single socket on the butt of the stock, which must be fitted with a level-1 or better elemental core to function properly. (The core provides no other benefits while in use thus.) Powered in this way, Thrice-Aligned Pistol Crossbows create their own ammunition (of what-ever of the three base types is desired) out of Essence, fire with greater force and even cock themselves after firing. Thrice-Aligned Pistol Crossbows without elemental cores can still be fired, though they use the traits of regular Hand Crossbows and can't load special magazines. When properly attuned, the arms of a Thrice-Aligned Pistol Crossbow can be folded back and fit snugly against the pistol's body, making them easy to transport or conceal. This happens automatically when attunement to the Pistols is lost. Folding or unfolding the arms of a Thrice-Aligned Pistol Crossbow is a reflexive action. Attunement is 3m for a single Thrice-Aligned Pistol Crossbow and 5m for a matched pair. When in a matched pair, Thrice-Aligned Pistol Crossbows negate the off-hand penalty.

Aerial Skiff Armaments
When building an Aerial Skiff, the owner has the option to swap the oversized Element Lens for either a Light Implosion Bow or a modified Fire Lance. It is possible to alter an Aerial Skiff after construction to accomodate another weapon, however this is somewhat expensive and requires quite some time, as the entire cabin has to be rebuilt. Switching betweenn a modified Fire Lance and an Implosion Bow is somewhat less costly and time-consuming.

Light Implosion Bow

Light Implosion Bows for Aerial skiffs come with a built-in 3-dot Essence Capacitor. The Capacitor is built into the bow and can not be taken out without permanently ruining the bow. Likewise, the Implosion Bow is built into the Aerial Skiff and can not be removed easily. One Light Implosion Bow comes with a 30m essence reserve. It can also be powered by the Pilot's own reserves. Aside from this, it follows the normal rules of Implosion Bows.

Modified Fire Lance

A modified Fire Lance only has two modes: Streamer and Bombardment. It comes with a 30m pool and a 2-dot intergated Essence Capacitor that can not be removed without ruining the Fire Lance.
 * Streamer: In streamer mode, the Fire Lance effectively shoots out a ball of fire. Yup. This costs 2m. Streamers can be powered from the Pilot's essence pool.
 * Bombardment: For 10 motes, the Fire Lance instead releases a bombardment of smaller streamers on an 10-yard across area within range.  Roll attack once and compare DV of all creatures in the area. Creatures caught in the center of this blast can't dodge unless they have some means of carrying themselves out of the area completely. Bombardment is not intended to be powered by the pilot's own reserves as the drain is quite heavy. A pilot attempting to do so suffers 2 levels of unsoakable bashing damage and must immediately succeed a sail check, or risk losing control (a 1-dot specialty in "Aerial Combat" negates this roll completely)